Revamped Parkour Animations and Physics Mod (WORKS WITH 1.8)

Dying Light 2 Mods |

Revamped Parkour Animations and Physics Mod (WORKS WITH 1.8)

Revamped & repurposed animations to emulate the grittiness of real-life parkour, reminiscent of DL1’s animations.
This mod is composed of repurposed, modified and cut animations, physics changes and current animations repurposed for different parkour moves.
The general objective of each animation is to obtain more camera-shake in the parkour movement and eliminate most of the float or the dumbed down smooth camera movements.

The gravity has been slightly increased to fit with the mod.
DISCLAIMER: I’m unsure as to whether the first high jump in the prologue is doable or not.
If doing a new playthrough, download the mod after unlocking high jump.

ANIMATION CHANGES
Dash Jump animation changed, looks more like a leap.
Dash Jump falling animation changed, less of the arm swaying.
Dash Jump has more camera movement.
Jump In Place animation changed to reach jump animation (yes, the 2019 anim).
Jump In Place falling animation changed.
Vault animation changed, much quicker.
Far Jump animation changed, more realistic.
Far Jump falling animation changed.
Dropkick animation reverted to pre-1.5.
Double Jump animation changed, more realistic.
Double Jump falling animation changed.
Enemy Jump animation changed, more realistic.
Enemy Jump falling animation changed.
Wallrun Side-Jump animation changed, more realistic.
Wallrun Side-Jump has more camera movement + fov increase.
Grapple Hook Pull falling animation changed.
Edge Hang Jump animation changed, more realistic.
Edge Hang Jump falling animation changed.
More camera movement in Edge Hang Jump.
Edge Swing Kick animation changed, more realistic.
Much more camera movement to Edge Swing Kick.
MonkeyBar Jump animation changed, looks realistic and not floaty.
MonkeyBar Jump falling animation changed.
More camera movement to MonkeyBar Jump.
More camera movement to MonkeyBar Drop.
Rope Jump animation changed.
Rope Jump falling animation changed.
More camera movement to Rope Jump.
Enemy Takedown falling animation changed.
MonkeyBar Kick animation changed.
Rope Kick animation changed.
Parachute Kick animation changed.
Airbag Jump falling animation changed.
Parachute Jump animation changed, more camera movement.

PHYSICS CHANGES
Stronger Gravity.
Falling is faster in a Jump.
Height required to take a Roll reduced significantly.
Dash Jump delay before jumping removed.
Vault doesn’t lift you up into the air, you stay grounded during the animation.
Far Jump goes a bit higher and the speed is less jarring.
The delay before initiating Far Jump reduced.
Floatiness from Far Jump reduced.
Dropkick floatiness removed.
Dropkick deaccelerates on hit.
The delay before initiating Double Jump removed.
Double Jump speed increased and floatiness reduced.
Enemy Jump height decreased.
Wallrun length reduced.
You will slowly slide down during a Wallrun.
Wallrun Side-jump floatiness removed
Edge Hang Jump floatiness removed.
Edge Hang Jump Speed increased.
Delay before Hanging Jump removed.
MonkeyBar Jump floatiness removed & speed increased.
Rope Jump delay removed.
Rope Jump speed increased.
Rope Jump height increased.
Rope Swing speed increased.
Parachute Jump floatiness removed.
Slope Slide speed increased significantly.
Slope Slide Jump speed increased.
Slide deacceleration removed.
Zipline speed increased.

(Small additions to gameplay)
Knife Takedown ability added.
Takedown Ability max height increased.
Swim Nitro ability added.
Tree amortizers negate fall damage.

download instructions:
1. unzip file
2. locate data4.pak
3. go to steamapps/common/Dying_Light_2/ph/source folder
4. drag and drop data4.pak into the folder
5. done

if you have a data4.pak file already, rename it to data5.pak > data6.pak and so on.
data(x) files function from 1-7 (ex: data8.pak will not work)


Credits: racewado
1 Star2 Stars3 Stars4 Stars5 Stars (3 votes, average: 5.00 out of 5)
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Useful Information:
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