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Rebalanced Korek Blueprint In Shops – Game Version 1.11.3
Korek charm rebalanced cost and durability amount can be bought from craftmasters. This mod was made using game files from version 1.11.3.
Description:
I always hated that we are limited to three repairs without the charm, depending on the weapon’s slots, and I didn’t want to wait until near the end of the game and follow that weirdly convoluted process to get the korek charm. So I made it available in craftmaster shops and changed the crafting cost and durability amount. You can buy it as soon you have access to them and costs a hefty sum so go loot some dark hollows.
Is it balanced? I think so but give suggestions maybe. Is it better? I personally prefer this way than the original.
v1.0
Korek Charm blueprint available in craftmaster shops
Blueprint price – 5000
Repair amount – 50 durability
Craft requirement – 10 mutation samples
Alternate
Repair amount – 150 durability
Craft requirement – 25 mutation samples
Cheat version
Repair amount – 500 durability
Craft requirement – 20 mutation samples
Installation:
Place data3.pak in Dying Light 2\ph\source
Rename to data2 or data4 and so on if you already have mods installed
Merge pak files if you want and know how
I did a fair amount of testing on an existing save and a new game and seemed to work as intended. I did not test on a save that already has the blueprint. And I did not test what would happen if I looted the korek blueprint the intended way while already having it in my inventory. Why would you need to anyway?