Keep Staying Human

Dying Light 2 Mods |

Keep Staying Human

Brings back the flow and consistency of E3 2018/2019 parkour after the Good Night, Good Luck Update.

The Good Night, Good Luck Update brought some huge improvements to the parkour system, but it ultimately strays further from E3 2019, and makes the movement exaggerated and cartoony, this mod fixes a lot of those issues and makes the parkour very similar to E3 versions, it also brings back features missing from the latest update. (e.g. far jumps after landing on another surface.)
Cause Techland can’t stop secretly removing things, seriously guys?

This does not change animations, you will need a reanimation mod, can be paired with mods that don’t effect parkour parameters.

Rundown of what exactly was changed in this mod;
– Far jumps, double jumps and slide jumps are less exaggerated and floaty; the delay and ‘swoosh’ removed.
– Jumping, walking and running are lower, Dash/afterboost reduced in speed, boost cooldown is virtually non-existent.
– Sliding has been shortened and is similar to DL1, slide/enemy jumps have been reduced in distance.
– Safe landing heights were reduced, grab fails happen more often.
– Wallrunning/swinging has been shortened, reduced but activates quicker/works smoother.
– Survivor sense works faster, has a shortened cooldown and is more distant.
– Stamina cost added back to certain actions (Far/double/slide jumps, wallrunning, etc.)
– Cooldowns and delays between parkour actions have been removed (delays are now a result of the animations themselves)
– Post-processing effects were removed from all actions.
– AI detection range for volitiles and other infected is increased.

Changes apply to both Physical and Assisted parkour modes, though Physical is recommended.

I also recommend playing with motion sickness reduction ‘on’, if you want an experience closer to E3 versions.


Credits: Ramalabolm and Jim F Kennedy
1 Star2 Stars3 Stars4 Stars5 Stars (3 votes, average: 5.00 out of 5)
Loading...

This content was uploaded by website visitors. If you notice any mistake, please let us know.


Killing a zombie for the 1000th time is getting a little boring? Seeing the same color palette for the 10th time doesn't feel that beautiful anymore? Whatever it may be, it's quite obvious that you're getting tired of playing the same thing over and over again. So, how do you spice things up? How do you make playing the same title for the 11th time exciting? The answer is modding. Our website will provide you with Dying Light 2 Mods that will change how you used to perceive Dying Light 2 gameplay. If you want new colors, new shading, new textures, a Dying Light 2 Mod for graphics will enhance that for you. If certain bugs require fixing, our website offers several Dying Light 2 Keep Staying Human Mods that will squash that bug out of existence. With regards to gameplay, you can find Dying Light 2 Mods for weapons, tools, skins, etc. These types of mods will allow you to roam the apocalyptic lands without fearing any of its monstrous creatures. Because using them will turn your character into the most powerful creature in the game. Anything you want dead will crumble with a single touch from your in-game character. You will also have infinite bullets to start a zombie genocide and will have the speed to outrun any creature that tries to escape your cruel judgment. Aside from that, we have mods introducing new content to the game, new levels developed by independent creators that will spark a ray of joy within your dead soul. All of our Keep Staying Human mods are rigorously tested to eliminate any sort of bug that may end up affecting your gameplay. Our mods are also virus and cost-free. So all you have to do is visit our website, search for a mod that you want to experience, and click on the free download button without fearing a virus attack.



Useful Information:
- How to install Dying Light 2 Mods
- Dying Light 2 System Requirements
- Dying Light 2 News

You may also like...

Leave a Reply

Your email address will not be published. Required fields are marked *