Just Ragdoll – Physics
The clumsiest zombies you will ever find. Physics mod focused on ragdoll behavior and AI, an attempt to replicate that magic of the first game and expand further on it.
Features:
-All humanoid AI can fall and ragdoll at collision with other AI, walls and some bumps on the ground if certain speed is reached. The whole enviroment can be your weapon now, play domino with biters!
-Bumping directly with biters and humans will push them away and trigger ragdoll, this works while falling, sliding, paragliding, and even swinging your hook. You can mess with biters and bully them now!
-New ragdoll simsets: bodies will exhibit more eccentric poses when ragdoll, whether they are alive or dead. Watch gas tank biters turn into floating gelatin before exploding.
-Rules that dictate ragdoll behavior have been changed so ai will react to melee hits while laying alive on the ground, whether it’s a kick, a blunt or sharp weapon. Bodies won’t be glued to the ground anymore.
-New damage rules allow ragdolls at certain body contexts given by elemental damage.
-Sensors and behavior trees for biters have been “improved” broken so they actually fall off edges more often instead of standing still mid air.
-Removed unrealistic conditions which prevented biters from try to follow the player no-matter-what.
-Basic kick is fun and powerful now as it can stun now and consequent wall hits will always result in ragdoll.
-Enemies won’t be sent flying away from you anymore, ragdoll hit reactions will correctly consider to which direction you were swinging your weapon.
-A LOT of ragdoll behaviors copied straight from DL1. I’m not even ashamed to say it.
-Physics forces applied with certain combat and parkour interactions have been tweaked.
-Many values and parameters changed without even knowing what they actually do. Yeah I’m sorry, expect some bugs.
Current bugs:
-Bodies may flicker randomly when hit by a blunt weapon, this is usually fixed by hitting them again, so don’t resist the primal urge.
-NPCs like humans 1-hit ragdoll other ai like zombies and other humans, still working on it.
-Sometimes you may dropkick someone while bumping at them at the same time, this will result in “soft” dropkicks if you don’t let go your forward input at the right time.
Conflicts:
-I don’t know if this mod conflicts with combat challenges as I’ve never played any, and you shouldn’t expect any update in this regard.
-Online events CAN AND WILL overwrite with this mod, to avoid this you have use steam offline mode, at least until Techland let us turn off events.
-Any mod that changes the same files like other physics mods may overwrite this mod an limit it’s scope and features. Don’t expect better results just by mashing up all physics mods together.