Day and Night Gameplay Tweaks
More enemies in the buildings and streets during day & night. Enemy behaviour, FOV and sight range changes. Harder pursuits. Immunity & weapon durability decreased etc…
Enemies spawn changes:
-More & sometimes different biters during day & night.
-More virals in builings (like in E3 DEMO), and on streets during day & night for more difficulty.
-Volatiles on streets during night & sometimes in buildings during the day.
AI, Fov and sound:
-When Screamer hear you on the roof, he will climb to you!
-Volatiles, Virals & Screamers have bigger field of view & sight range!
-They gonna detect you faster.
-They can hear you better, because you make more noise.
-Explosions, car traps, etc make more noise!
Chase:
-Chase start faster.
-You gain next level of pursuit faster
-More Virals & Volatiles.
-Spawn rate increased!
-I wanted Volatiles as soon as chase starts, but I moved them to second level of the chase, because of Volatiles walking on the streets already.
-I noticed some other mods break the game at 4 level of pursuit (enemies on streets will not pay attention to you, or notice you). It was immersion breaking as f*ck. With my mod it should not happen. (Because I changed spawn rate more than MAX enemies in pursuit).
Virals like in first dying light!
-Virals are immune to sun.
Night time change:
-Night length is same as Day.
HUD:
-I edited hud so it doesn’t show immunity, chase widget, spot indicator, screamer icon, unnecessary triggers, etc…
-You can just delete files that you don’t want, I just made them empty inside.
Goons, Demolishers & armored biters…
-They gonna run for ya ass!
Better Weapons optional file! (IT IS NOT INCLUDED IN ALL IN ONE!)
-All slash type weapons have 75% chance to cut limbs
-All blunt type weapons will always crush/break limbs
It is good option to have because of weapons breaking easily.
OPTIONAL
Many little changes in ‘Player Variables’ file, just delete or change stuff you don’t like, because it can break the beginning of the game!
-Safe zone FOV fix
-Sonar don’t show unnecessary stuff & has more range for items.
-Sonar gonna show only nearest enemies!
-Death from above have little more range.
-Parkour flow should start faster.
Param(“MusicRuningActivationTime”, “6.0”);
-Rain and sweat on Aiden’s arms should last longer.
Param(“WetGetingDryDuration”, “666.6”); & Param(“SweatGetingDryDuration”, “444.4”);
-Harder heavy edge grab!
Param(“EdgeHeavyGrabFallHeight”, “2.2”); & Edited skill, so u gonna fall more often xD
-Immunity decreased! I didn’t test it in the beginning of the game, so I dunno if it is playable…
Param(“AntizinNightDuration”, “170.0”); & Param(“AntizinDarkZoneDuration”, “170.0”);
-Weapon durability decrased! Watch out or you gonna end up bare handed.
Param(“ChargeWeaponDurabilityMul”, “7.0”); & Param(“MeleeWpnDurabilityMulReduce”, “6.0”);
‘Common Skills’ file Changes:
-Inhibitors ain’t gonna give you much more immunity & health! (It was too easy for me…)
-Because of the inhibitors I had to lower some skill required levels
-Deleted heavy edge grab reduce from one of the first skills…
-Deleted slow motion from blocking actions I guess…?
PUT YOUR MODS HERE:
C:\Program Files (x86)\Steam\steamapps\common\Dying Light 2\ph\source