AIO (outdated)
3.0 Update: No AI Damage, Increased default player health to 1,000,000.
data2.pak containing: Infinite Health, No AI Damage, No Fall Damage, Infinite Glide Boost, Infinite Ammo, Infinite Stamina, Infinite Weapon Durability, No Immunity Drain, Easier Lock Picking, Enhanced Survivor Sense.
Notes:
!! For safety backup your save located in: Steam\userdata\\534380 !!
I haven’t fully tested the effects on mission progression, so far I have had no issues but use with caution. If you encounter any bugs you think are because of this mod let me know. Also from my experience so far, it does work in co-op.
You can attempt to use other mods with this one by changing the file name to data3.pak and so on for however many mods but if they alter the same files only the first one will be loaded.
If you want a custom pak file with only certain mods let me know in the posts section and I will work on it asap.
To Install:
Extract and Drop data2.pak into Dying Light 2\ph\source
To Uninstall:
Delete data2.pak
Parameters for making your own customs files. I have uploaded a unaltered data0.pak Under Optional Files. (Source Files).
player_variables.scr edits:
(God Mode)
Line 1717 /// Param(“AIDamageResistance”, “0.0”); set to 100
(No Fall Damage)
Line 1716 /// Param(“FallDamageResistance”, “0.0”); set to 100
Line 421 /// Param(“LethalHeight”, “14.0”); set to 1000.
(Infinite Stamina)
Line 1449 /// Param(“InfiniteStamina”, “false”); set to true.
(Infinite Immunity)
Line 1450 /// Param(“AntizinDrainBlocked”, “false”); set to true.
(Immune to Toxins)
Line 1846 /// Param(“ToxinsImmunity”, “false”); set to true.
(Infinite Arrows)
Line 1828 /// Param(“InfiniteArrows”, “false”); set to true.
(Infinite Weapon Durability)
Line 718 /// Param(“MeleeWpnDurabilityMulReduce”, “1.0”); set to 0.0.
If you play on a different difficulty than normal you will need to change the same in player variables of your chosen difficulty.
(Infinite Glide Boost)
Line 1160 /// Param(“GlideStartStaminaCost”, “0.34”);
Line 1161 /// Param(“GlideNitroStaminaCost”, “0.25”);
Line 1162 /// Param(“GlideNitroCooldown”, “5.0”);
set all to 0.
healthdefinitions.scr edit for health value:
Health(“DefaultPlayerHealth”)
{
Health(“80”);/// change value to whatever you want as health.
}