Actual overwhelming chases experience v1.5.5
If you want black pitched nights without filter or reshade, then combine this mod with my dark pitched mod for the full experience, mod here.
Update 1.5.1: fixed somethings, bit more intense chases
-Volatile light attack range has been decreased, because in the previous update if you stand reasonably far from the volatile while it’s doing a light attack, you get hit and it doesn’t make sense, so I decreased the value from 0.6 to 0.45 (Vanilla is 0.25).
-Allowed for more spawn chances.
-Increased the chase level points gained, so just a little bit slightly faster chase level ups in all version of the mod depending on your situation.(Surrounded by volatiles= much more points).
-Added a version for way faster chase level ups for those who want more craziness, so you can reach level 4 chase level within half a minute.
Update 1.5: Briefly put, just added more creative ways of damaging the player, list of changes:
-During A volatile pounce, you will immediately get chemical infection, I mean you will lose 30-40% immunity if you don’t break from the volatiles so there is more reason to use the UV and Immunity boosters that we all have accumulated in our inventories.(Beware that the plaguebearer’s green gas will now kill you in 2 seconds, sorry but I couldn’t find another way to force you to lose that amount of infection when pounced by a volatile)
-Volatile spits do a bit less damage(-30% from health) BUT they will cause some poisoning(-5% from health) and knock you down (goon weapon hit knock) so it slows you too much so the other volatiles can have 3 seconds to catch up to you, that’s why you need to dodge them.
-Volatiles light attacks cause poisoning as well(-5% from health) as well as the hit it self without poison is(-40% from health), and have greater hit range, so standing a bit farther from the volatiles during a light hit will damage you, so you need to dodge perfectly, use your gamer skills.
-I added more volatiles spitters during street intense chases(3-4 more)(Not that much of a change)
Update 1.4: Volatiles have high aggressive attack damage almost like that of DL1
Play on normal or hard difficulty, the mod wont work on easy difficulty
This mod just makes the chases actually more like DL1, so if a volatiles just sees you, then immediately face the consequences.
When the volatiles start losing you, that doesn’t mean that more of them aren’t going to spawn, so the already spawned volatiles don’t need to catch up for the chase to continue, if you were able to lose them while the new volatiles haven’t spawned yet then you can hide in a house or tall grasses and turn off the flashlight and don’t make noise, then you will lose the chase, feels just like dl1.