No Annoying Coin Drop SFX (No Random Encounters HUD Sound Spam)
Disables the annoying, loud and distracting “Coin Drop” sound the game spams in your ears whenever you approach a random encounter.
Random encounters in Dying Light 2 are a constant presence, which means this sound effect is played hundreds of times in your ears as you play.
While i’m not usually susceptible to similar sounds in videogames, for some reasons i can’t stand this specific one and i’m sure there’s other players around the world in the same situation.
After scouting the internet far and wide for solutions (and there are none), i eventually gave up and brute-forced my way into finding one. This mod is the result of a morning spent unpacking and browsing the content of the game’s files. I made it for myself, but it’s a quality of life worth sharing for those affected as much as i am.
THE ISSUE:
Whenever a blue marker (random encounter) appears on your compass, the game plays the sound effect of a metal coin dropping on a metal surface.
THE SOLUTION:
(somewhat technical stuff)
Unfortunately, using pak files like other mods to solve this issue proved to be impossible (either because it can’t be done, or my understanding of the game’s files is too limited).
The audio file itself is untouched, as it sits inside a 2GB archive. Due to the weird format of said archives, replacing only the audio file would require editing them directly on the user’s end using 3rd party tools, or for me to upload (and for the interested players to download) a 2GB file.
So i went for a different approach. There’s a smaller archive called “meta.aesp” (230MB) that cointains an XML file (a registry of sorts) with instructions for the game, telling it which audio file to play depending on which specific in-game event is triggered.
Said file is called “wwisepinhead.xml”.
Only that XML file has been edited, and only a single string was edited inside the actual file: the Random Encounter trigger now points at an audio file that simply does not exist.
I then packed up the edited XML back into the archive. Same limitations of the 2GB archive apply, but uploading/downloading a 200MB file is way more reasonable. Also, the mod would require an update only if a new patch touches that specific archive, which looks promising for future maintenance.
THE RESULT:
A “coin drop-free” Dying Light 2 experience. I tested the mod online for a couple hours and the annoying sound effect is gone without side effects of sorts.
INSTALLATION INSTRUCTIONS:
Mod Managers do not seem to work, but manual installation is easy enough, as you’ll be replacing a single file.
MANUAL INSTALLATION:
Open the Dying Light 2 main installation folder (if you’re on Steam, simply right-click on it in your Library > Manage > Browse Local Files) and follow the same folders structure you’ll find inside the downloaded mod archive (“ph\work\data\audio”).
Create a backup of the file “meta.aesp” and then replace the existing one with the one you downloaded from this mod.
COMPATIBILITY:
Incompatible with any other mod editing the same file (there shouldn’t be any around, as far as i know).
That aside, there shouldn’t be any issues with different languages, online events, co-op and whatnot.
However, the mod was tested only with the latest game version on Steam (update 1.8.2c at the time of publishing the mod).