Don’t Make Me Struggle (Remove QTEs)
Removes the pseudo-QTEs (unnecessary tapping/holding) involving chests, generators, jammed doors, etc.; shortens their animations.
An optional mod is available for escaping infected grabs/tackles immediately.
Don’t Make Me Struggle
Why does Aiden force the lids off chests instead of just undoing the straps or clasps like a normal human being? Well, with this mod, it at least feels more like he does the latter.
It seems like about half of interactions with inanimate objects in DL2 require tapping the use key, or if you set the option, at least holding it down for like 4 seconds to complete the animation. I don’t really get what’s fun about that, so I figured out the cleanest way to remove the pseudo-QTEs and shorten the overall animations significantly.
With this mod, the only tapping/holding you’ll have to do outside combat should be to take down the flags in bandit encampments; though I did reduce the tapping meter for that interaction, too, I didn’t make it uninterruptible and as quick as the others because I think it might make taking the camps too easy, and because being able to “cancel” that interaction could allow you to gather any despawnable treasure in case you didn’t mean to interact with the flag before you were done with the encampment.
If there are still tapping sections outside combat, let me know and I’ll see if I can remove them. For tapping in combat, you can try a more experimental mod of mine which I’ll detail below.
Let me know what you think about these. I’ve found the game to be much more enjoyable with them, even though “Don’t Make Me Grapple” (second, optional mod, detailed below) is definitely not polished yet.
Animations Affected
Chests which are visually “locked” but don’t require picks to open. The wood one with metal clasps and wicker one with leather straps. …What’s wrong with you, Aiden?
All doors and hatches which must be forced open. Includes elevators, container hatches, malfunctioning GRE doors, roll-up metal shop doors, air vent grates, possibly more.
Furniture that needs to be pushed out of the way to get by. Usually bookcases, sometimes just large planks or particle boards.
Electric utility boxes and pipe valves. Straightforward.
Opening the storage hatches on tanks. The ones which usually have bundles of explosives or military MREs.
The rocks covering crystal formations. Just takes a single punch now.
Generators. Takes a single pull to start them; I think turning them off is still a bit quicker than before.
Bandit flag claiming. This is the only one which still has a tapping QTE-thing, but I made it approximately 2 times faster. Reasons detailed in first section.
I likely haven’t provided adequate example videos of all these yet, and for that I apologize. It’s a lot of work for me since I have a weird OCD/perfectionism complex about everything I upload; video editing most definitely included.
Please feel free to upload your own and use the feature to host them on this mod page if you record them before I do – I will likely approve them since I won’t hold you to the same ridiculous standards as myself.